![]() 作者:Christopher Schmitt/Kyle Simpson 出版社: 东南大学出版社 出版年: 2012-5 页数: 260 定价: 49.00元 装帧: 平装 ISBN: 9787564134150 内容简介 · · · · · ·《HTML5参考手册(影印版)(英文版)》由Christopher Schmitt、Kyle Simpson著,通过你能够在项目中直接使用的众多实用配方,这本手册可以帮助你赢得HTML5的多个功能的实践经验。从标记语义、Web表单以及音频和视频元素到诸如地理定位和富JavaScript API之类的相关技术,你将应用各种知识来获取解决问题的明确方案。 《HTML5参考手册(影印版)(英文版)》每个内容丰富的配方都包括示例代码和针对方案为何和如何生效的详细讨论。对于中等水平的人来说,这本手册是成长为高级Web和移动互联网开发者的最佳选择,它可以让你选择适合你的HTML5特性——并且帮助你熟悉其余的部分。 作者简介 · · · · · ·作者:(美国)克里斯多弗·施密特(Christopher Schmitt) (美国)凯丽·斯普森(Kyle Simpson) 译者:李强 施密特(Christopher Schmitt),是Heatvision.com,Inc.的老板,这是一家从事新媒体活动、设计和出版的公司。他从1993年开始从事web工作,并且是《CSS Cookbook》(O'Reilly)的作者。Kylesimpson是来自得克萨斯州Austin的一位JavaScroipt系统架构师。他集中研究JavaScroipt、Web性能优化,以及“中端”应用架构。他拥有众多的开源项目,包括LA Bis。 目录 · · · · · ·preface1. fundamental syntax and semantics 1.1 specifying the doctype 1.2 specifying the character set 1.3 specifying the language 1.4 optimizing [script]s and [link]s · · · · · ·() preface 1. fundamental syntax and semantics 1.1 specifying the doctype 1.2 specifying the character set 1.3 specifying the language 1.4 optimizing [script]s and [link]s 1.5 adding document structure with htmls's new elements 1.6 choosing between[article] and [section] 1.7 checking your document outline 1.8 modifying the document outline 1.9 emphasizing text 1.10 adding importance to text 1.11 highlighting text for reference 1.12 marking up small print 1.13 defining acronyms and abbreviations 1.14 adding links to block-level content 1.15 marking up figures and captions 1.16 marking up dates and times 1.17 setting the stage for native expanding and collapsing .1.18 controlling the numbering of your lists 1.19 hiding content to show later 1.20 making portions of a page editable 1.21 setting the stage for native drag-and-drop 2. progressive markup and techniques 2.1 adding more semantic meaning 2.2 picking a markup style 2.3 understanding browser support for html5 2.4 making internet explorer recognize html5 elements 2.5 detecting html5 features with javascript 2.6 using html5 boilerplate 2.7 validating html5 2.8 mapping html5 elements to id and class names 3. forms 3.1 displaying a search input field 3.2 contact information input fields 3.3 utilizing date and time input fields 3.4 number inputs 3.5 selecting from a range of numbers 3.6 selecting colors 3.7 creating an editable drop-down 3.8 requiring a form field 3.9 autofocusing a form field 3.10 displaying placeholder text 3.11 disabling autocomplete 3.12 restricting values 3.13 making html5 work in older browsers 3.14 validating form data in older browsers with javascript 3.15 example: sample form 4. native audio 4.1 adding html5 audio 4.2 manipulating the audio stream 4.3 generating [audio] usingjavascript 4.4 visualizing [audio] using [canvas] 4.5 sample design: custom audio player 5. native video 5.1 adding html5 video 5.2 ensuring multi-browser video support 5.3 setting video dimensions 5.4 displaying a placeholder image before video plays 5.5 making video loop 5.6 sample design: manipulating video with [canvas] 6. microdata and custom data 6.1 adding microdata to markup 6.2 using microdata and schema.org 6.3 adding custom data to markup 6.4 accessing custom data with javascript 6.5 manipulating custom data 6.6 example: creating a map application using custom data 7. accessibility 7.1 writing appropriate alt text descriptions 7.2 identifying abbreviations and acronyms 7.3 identifying sections of a page using aria landmark roles 7.4 creating more accessible navigation links 7.5 associating form fields with their labels 7.6 grouping form fields logically 7.7 enabling a fieldset dynamically 7.8 identifying required form fields 7.9 using aria live regions to announce when dynamic content is updating 8. ge010cation 8.1 getting basic geolocation data 8.2 getting basic geolocation data with a fallback 8.3 reverse geocoding an address with latitude and longitude 8.4 converting an address into latitude and longitude 8.5 getting directions from the current location 8.6 example: starbucks to starbucks 9.[canvas] 9.1 drawing on a 9.2 using transparency 9.3 setting [canvas] dimensions 9.4 using gradients, patterns, and line styles 9.5 pulling external images into a [canvas] drawing 9.6 setting color transformations 9.7 working with geometric transformations 9.8 placing text on a [canvas] 9.9 clipping [canvas] drawings 9.10 animating [canvas] drawings 9.11 drawing graphs with [canvas] 9.12 saving a [canvas] drawing to a file 10. advanced html5 javascript 10.1 local storage 10.2 application caching 10.3 drag and drop 10.4 web workens 10.5 web sockets 10.6 history 10.7 local files appendix: html5 resources index · · · · · · () |
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